This is officially the most in-depth, updated, accurate and complete guide in the game.
It's created and continuously updated by the best looting clan in the game:
DRLP.
According to the
Top 10 Topics chart, this guide and DRLP thread are - by far - the most looked forward things in the game: distrust from mediocre rip-offs and imitations.
This guide is the best for any kind of player, from the very new one to the endgame one.
It will take a long while to read it all, but i'm sure you want to be one of the
160,000+ players who became successful with it.
Every information on this guide has been exhaustively and accurately tested by hand, to give you the most reliable and factual information possible and let you play at your maximum efficiency.
Also see my
Ultimate FAQ of Dead Frontier for answer to frequently asked questions.
If you are unsure of what a term I used means, check the Terminology section at the bottom of the guide.
Also, you might have to reload this page multiple times before your PC is able to download all the images of the guide.
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- DO NOT SPREAD YOUR STATS OR PROFICIENCY.
- If your character is already screwed it's totally worth to restart without thinking twice because the drawbacks of continuing a screwed-up character are a big burden later on.
- Pistols and Rifles must NOT be used in the same build, since they are basically the same thing.
- Do not use Machine Guns or Chainsaws as your main weapon, they are backup weapons meant to be used in "oh-shit" situations.
- For basic infos about the game and answers to common questions check the game's Wikiand the tutorial. Wiki is not reliable for many things (such as weapon damages) but it contains all of the very basic infos you'll need.
- Avoid getting hacked or scammed! Click here for a comprehensive guide to avoid being ripped off.
- Everything in the game can be done with normal weapons.
Having a GAU doesn't make you better, just allows you to kill faster: if you hear a person crying that GAU users have an advantage, that person has terrible skills.
Skill and knowledge are what dictates what you can do and what you can't.
Once you have mastered the game tactics and gathered some crappy gear you can do anything.
Anyone stating otherwise is bullshitting you big time.
If you are new, this part of the guide will enlight you about the basic, yet most important things about DF.
Do not start playing right away!
I know you want to kill something but yhis is a RPG game not an hack 'n slash so you can't just go outside and mash your buttons; some choices are permanent (or hugely expensive to fix), so it's completely worth it to smell your meal before eating.
First off, to grasp the very basics of the game, read the game's
Wiki and the
tutorial.
If you haven't already, change your password to something with 1 capital letter and numbers, such as "Mtray183"; if you use a weak password your account will be hacked.
Then you have to create a character.
The class you will choose will have a BIG effect on your gameplay, class choice is probably one of the most important steps on this game so choose carefully.
I strongly recommend the Athlete and the Soldier, they are absolutely the best classes for every purpose.
Now the first thing you have to do is planning a build.
Scroll down to the "Effective Build Templates" part of my guide and choose a build you like, eventually ask me by posting here if you need enlightment on the build choice.
Now the boring part is done, you can finally start playing!
Scrap the pen knife in the Yard and buy yourself a baseball bat, then join
the game in Multiplayer and get some levels by killing zombies and doing Outpost Attacks.
It's a good idea to partecipate OAs and simply stand where zombies are without necessarily killing them; guards will kill them for you and give you exp.
You can also start looting the nearby zone, to make some starting cash.
Once you've gotten the first levels I recommend moving to Precinct 13.
I don't recommend going to Fort Pastor since the nearby zone is full of Tendrils and Spiders which you cannot fight properly.
The walk is not hard (I did it on lvl 1s), but if you get aggro and especially Tendrils/Spiders, don't be afraid to close your browser and restart.
In P13 you can get many levels by simply grinding with other people in the nearby blocks: you'll be lvl 20 in no time.
If you need money go on single player and loot the zone; you can find items worth $500 and cash around, which should let you buy everything you need.
Upon hitting lvl 20 you should also have a good enough build to loot a bit deeper and get more valuable items: it's recommended that you use Melee or Pistols/Rifles while looting, to avoid getting swarmed.
Get a decent armor, such as the Mesh RX-2, with decent MC stats such as 18/18.
Improve your weapons gradually, always prioritizing primary weapons over secondary ones.
Once you are around level 30 and have aquired some decent gear, move to Fort Pastor.
Now things will get a bit difficult, you will die, and you will rage.
Around Fort Pastor you will meet Tendrils and Spiders and you'll have to learn to deal with them (see my Bestiary for tactics).
Once you think you can handle them just fine you can move further in the city and go for Death Row: you will loot here to get cash and experience so you can get superior gear to deal with aggro.
Note that if you need to go back to FP it's a good idea to get killed by a player so that you don't lose the exp you have gained.
From now on you are not a newbie anymore so refer to the rest of my guide.
I have few advices from my experience that might help you, though:
- Patience is the most fundamental trait in Dead Frontier.
- Always have short-term goals over long-term ones.
- Don't be rude to new players as you have been new too; help them.
- Try to be always mature and respectful with everyone.
- Honesty will get you respected by many good players, and hated by few meaningless haters; immaturity, rudeness and elitism will lead to the opposite.
Let's start by saying every character gets 5 stats per level until lvl 50 at which point
you only get 1 stat per level.
This is the reason it's better to make a class with the highest stat boost possible,
because classes with lower stats will have to grind tons of level to complete a build
while the stat booster have his build ready and completed at lvl 50.
Stat-boosting classes are the strongest classes in the game.
They start with bonus stats; since after lvl 50 you only get 1 stat per level, this means they will always be X levels higher than other classes, were X is the sum of the total bonus points the class has. (i.e. a Soldier has 35 more stats than a Chef)
Production classes can create a little amount of items per day, and provide you with a little income.
You won't get rich in any way with this, a single loot route probably makes more money than 50 production classes.
A Farmer produces food once every day; depending on the level it produces different foods:
• Level 1 - 10 = Millet
• Level 11 - 20 = Seeds and Millet
• Level 21 - 30 = Potatoes, Rice and Seeds
• Level 31 - 40 = Eggs, Rice and Potatoes.
• Level 41 - 50 = Eggs, Fresh Meat and Fresh Vegetables
• Level 51+ = Fresh Meat and Fresh Vegetables
Scientists on the other hand produce these items according to their levels:
• Level 1 - 10 = Steri Strips and Plasters
• Level 11 - 20 = Antiseptic Sprays, Antibiotics, Steri Strips and Plasters
• Level 21 - 30 = Bandages, Antiseptic Sprays and Antibiotics
• Level 31 - 40 = Morphine and Bandages
• Level 41 - 50 = Nerotonin-2 and Morphine
• Level 51+ = Nerotonin-2 (occasionally morphine)
Note: Keep in mind that you must log in to create meds; if you don't log in your character does not create anything.
Also, if your character has starving hunger or critical health, he won't produce until feeded/healed.
Service classes can be hired by players to cook food (Chefs) administer medical items (Doctors) and repair armors (Engineers).
RP classes have a 30% experience bonus (from killing zeds only, other sources of exp are not improved).
While it may seem epic, when it comes to numbers these classes remain heavily impaired compared to stat-boosting ones because after lvl 50 they will still have up to 35 less stats, and their faster exp gain does not, mathematically, make up for it.
They are only worth making for winning TS easily, leveling a lot and then switching to a stat-boosting class, but that's if you can afford 1000 credits (800 for GMs) for the profession change.
Here I'll thoroughly explain you how stats work.
Health tells the damage you can take before dying, but there are a few important things to know about it, shown in this chart:
When Dead, the player will respawn at the last outpost he visited, and a penalty will be applied depending on whether the played died from PvE or PvP.
PvE Death PenaltyThe Death Penalty is a malus applied to a player who died.
At level 1 the Revive Timer will be one minute long, increasing by 10 seconds every level up to a max of two minutes.
From lvl 1 to 10 the penalty is less harsh as the player will revive with 40% health, but from level 11 and above you revive with 10% health.
Any cash on the character will be lost; this can be avoided -to an extent- by using a Security Box.
Furthermore, 50% of the experience accumulated since you last left an outpost will be lost.
PvP Death PenaltyWhen dying in PvP the maximum Revival Timer is set to 2 minutes.
This death does not affect Top Survival score and you also don't lose any exp you have accumulated.
The cash loss will still be applied.
It is a good idea to get killed by a player if you want to respawn at the outpost without walking.
Hunger affects the experience you get from killing zombies, according to this chart:
Hunger will go down over time, but only when you are logged in; exiting the Dead Frontier website will prevent you from losing nourishment.
If you are logged in and at an outpost, you will lose 1% nourishment every 30 minutes.
If you are in the city, you will lose 1% nourishment every two minutes.
While Armor doesn't give any malus when damaged or even broken, from the moment it's broken any damage received will obviously be completely dealt to health; that's something you want to avoid.
Armor prevents you from taking a % of damage, depending on armor absorption and durability.
For example, if your armor has 50% absorption and 100 durability and you receive 100 damage, 50% of that damage will go to health and 50% will go to durability.
Strength in this game is only used for a reason: it is a "requirement stat" for some armors and weapons.
If you are going to make a strength or hybrid build, you're going to raise it to 100.
If you are going for a critical build, do not raise it above 30 (or 50 if Grinder build) or you'll need a stat reset later.
It does not affect anything else (you may think with more Str you deal more damage with melee etc, but no, in DF it's just a "requirement stat").
Every point in Endurance gives 2 health points and makes you sprint a little longer.
This stat is the least important of all in PvE (unless you are a terribly unskilled player) so keep it last, while in PvP you want it maxed (124).
Agility increases your character's speed.
The recommended Agility is either 76 or 100, below this will lead to get hit and being generally inefficient.
I recommend maxing it, to max your survivability and reduce the time you waste walking in the city.
Each weapon needs different accuracy to shoot accurately.
In 3D, you don't really need to raise accuracy for most weapon on a PvE-oriented build because the base 25 plus MCs (49 total) are enough to hit efficiently, except grenades which need a total of 80 points (56 base) to hit efficiently.
See the table below for better understanding.
Critical hits deal 5x the normal damage of a weapon and their chance has a limit depending on the type of Critical chance, as shown in the chart below:
Note: Shotguns and Explosive never critical.
The maximum Critical Chance capped to 80%, it won't go any higher.
If you use guns, there is no point in not having instant-reload, for 2 reasons:
- Instant Reload can save your life, because with low reloading you could get hit during the weapon reloading.
- A weapon with Instant Reload does more damage per second than a weapon without it.
How do you get instant reloading?
Each reloading speed (stated in the weapon's descriptions) reaches instant reloading upon hitting the following amounts:
Note: The amount needed is also based on your particular build; for example, i'm fine with 91 Reloading since GAU has a big clip size and i don't want to spend 116 points to make it instant.
An Enforcer+K-50M build will have 91 total as well, since both weapons have fast reloading speed.
Some players want real instant and go with 116 but from experience 108 is generally enough for everything.
If you notice, all guns have different "Firing Speed" values in their tooltip, and melee weapons have "Attack Speed" values.
Note that these values are hardcored and fixed, aka all Slow Firing Speed guns have the same shooting speed, and likewise all Slow Attack Speed weapons have the same attack speed.
Refer to this chart to know how many shots/hits per second a weapon deals depending on its firing speed:
Note: Miniguns also have an unique feature called "Multiple bullets per shot".
Basically everytime you shoot one bullet with a Minigun, 3 will be actually fired (though only 1 of your ammo is used).
This means a Minigun shoots (12.24*3) = 36.72 bullets per second even though you are only using 12.24 of your ammo per second.
Due to this feature they have the highest crowd control and knockback in the game.